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1. Gallente BS for PVE - in Ships and Modules [original thread]
DomiDomiDomiDomiDomi. With 2 x Large Rails, 2 x Heavy Nos, 1 x Tractor and 1 x Salvager. --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.18 19:57:00
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2. Weirdest/Silliest setups - in Ships and Modules [original thread]
When I was in Privateers I caught a Megathron on a gate with 8 x Heavy Nos and 5 x Ogre II. My passive Drake was just about tanking him while my alt's Brutix kept him busy, but it took me a long time to figure out that he wasn't shooting from the ...
- by Marquis Dean - at 2007.06.18 19:53:00
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3. Maelstrom tank for 10/10 - in Ships and Modules [original thread]
Originally by: Singularity XX I stick behind the claymore of doom. I don't understand why people keep saying Claymore. Are you all not reading the thread? Claymore base shield resists: 60+5% exp, 40+5% kin. Damnation base armour resi...
- by Marquis Dean - at 2007.06.18 19:27:00
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4. caldari bs - in Ships and Modules [original thread]
NoNah, here is one scenario that completely obliterates your entire argument. Our fearless hero is in a hilarious HML-fitted Raven, 120-135 dps peak. Lets say that despite taking advice from you, our hero has managed to get his mid and low slots ...
- by Marquis Dean - at 2007.06.18 14:26:00
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5. caldari bs - in Ships and Modules [original thread]
Nonah, you posted a Raven setup with Heavy Missile Launchers. Nothing else you say can possibly credible. --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.18 13:21:00
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6. Maelstrom tank for 10/10 - in Ships and Modules [original thread]
Explosive comes first, 70% of the damage you will take is explosive (50% of the shells and 95% of the missiles) The other 50% of the shells is kinetic damage. Apparently, certain Angel rats do the other two damage types as well, but i've never see...
- by Marquis Dean - at 2007.06.18 11:37:00
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7. Maelstrom tank for 10/10 - in Ships and Modules [original thread]
Originally by: LeMoose use a claymore. No, don't. --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.18 11:27:00
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8. Maelstrom tank for 10/10 - in Ships and Modules [original thread]
Minmatar may not be the best tankers overall, but the Mael certainly can! Some pointers: - The main tank doesn't need to deal damage, so you can lose all the gyros for PDUs. - Get a T2 or faction (or even better deadspace) XLSB to make the most...
- by Marquis Dean - at 2007.06.18 11:26:00
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9. caldari bs - in Ships and Modules [original thread]
Originally by: NoNah Raven 6x Heavy missile launchers/assault launchers 2x heavy nos 1x MWD, Web, scram, 2x sensor boster injector 1x LAR, 1x EANM, 3x active harderners 1 month is plenty. You should be shot. --- Origina...
- by Marquis Dean - at 2007.06.18 11:20:00
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10. caldari bs - in Ships and Modules [original thread]
If you're a month old, you: a/ ought not be in a Battleship b/ ought not be thinking about PvP in a Battleship to be honest, sorry. --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.18 11:03:00
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11. Fastest time getting into warp - in Ships and Modules [original thread]
Two of each probably. What's this for? --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.17 20:46:00
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12. Hows my setup does it need any final touches - in Ships and Modules [original thread]
I'd say you're missing the hp factor. A ship is much harder to kill if it a **** ton of hitpoints, hence my rigs. Since you don't really have enough lows to fit plates, you'll have to with rigs. What you've got there is a PvE tank, which won't pe...
- by Marquis Dean - at 2007.06.17 20:34:00
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13. new ship? - in Ships and Modules [original thread]
Because Salvaging itself is only a few months old? --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.17 20:21:00
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14. Hows my setup does it need any final touches - in Ships and Modules [original thread]
Don't disagree with a member of MC. I'd lean towards: 8 x Ion II w/Void 1 x 100Mn Ab 1 x Web 1 x Scram 1 x Heavy Injector 1 x Sensor Booster 2 x LAR 1 x EANM 1 x DC 2 x MagStab 3 x Trimark Armor Pump If you have good combat drone skills, 4...
- by Marquis Dean - at 2007.06.17 20:19:00
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15. Cheap Dominix setup for use in small gangs - in Ships and Modules [original thread]
You fail at quotes. --- Originally by: Wild Rho I'm having a hard time getting over the irony of spelling "dumb" wrong.
- by Marquis Dean - at 2007.06.17 12:48:00
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16. Cheap Dominix setup for use in small gangs - in Ships and Modules [original thread]
Originally by: Tuea remote reps from 4 other ships would repair way more than a single hyp could repair itself. If the other ships were using cap transfers there's no way they could run remote reps either. I think a hype is better than a d...
- by Marquis Dean - at 2007.06.17 12:29:00
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17. Ship variations - in Ships and Modules [original thread]
Which variations in particular? If it's one of the following, the brief story is that you can't ever have it because there's between one and six in the whole game: Megathron Federal Issue Raven State Issue Tempest Tribal Issue Armageddon Imperia...
- by Marquis Dean - at 2007.06.17 11:25:00
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18. Hyperion you make the fit i give the ideas - in Ships and Modules [original thread]
Originally by: sexii beast What did you mean though i wont have cpu? After Rev 2, The cpu reqs for EANM IIs are going up from 30 to 36. Also, see my reply in your other thread. --- Originally by: Wild Rho I'm having a hard ti...
- by Marquis Dean - at 2007.06.17 00:24:00
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19. Hyperion quick kill - in Ships and Modules [original thread]
Originally by: sexii beast omg i thought i was making it quite obvious i wasnt at all talking about cap boosters . I was ofc talking about his setup uses so much cap that heŚll run out of cap boosters. And the fact that he does less dmg ...
- by Marquis Dean - at 2007.06.17 00:23:00
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20. cerb for lv 4's - in Ships and Modules [original thread]
My Cerb easily handled all the Lvl4s I threw at it, with the exception of some of the Sansha ones, since you warped in very close to them and they're shooting your weak resist. It's small sig radius made tanking Guristas and Angel NPCs a breeze. ...
- by Marquis Dean - at 2007.06.16 14:20:00
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